Completed the first 4 floors. I liked pretty much everything about the game. My only problem is the assignment page for the dungeon is very confusing. It'll say 1/1 but then allows me to add 5 more people and its 1/6, sometimes 2/6. What does that mean? Am I putting too many people on one assignment or am I increasing the max amount of people able to take that assigment? Is the assignment limit for the floors 1? I can't tell if my production is increasing from the extra people assigned or not. With the constantly fluctuating numbers of adventurers, it would be nice to have a resource production tracker somewhere. Also, I have no idea where the "Guide" button is, Otherwise, very fun and looking forward to updates.
Hey, thank you for the feedback! Just one question, are you referring to floors or rooms? Because there are currently 40 dungeon rooms inmplemented, so I'm wondering if you already did all of them and if yes, how much time did it take you to achieve it?
The assignment numbers show heroes currently doing the quest / max heroes that can do the quest.
So basically you set the limit of how much throughput you want. But since space is limited, you need to balance assignment numbers between quests. I think I will add upgrades later to increase room capacity.
The production tracker is a good idea, it is currently on my to do list, just need to think how to nicely implement it. The easies way is to just run a time average per minute and show it in the stockpile on the left, maybe I will make it part of the next update.
Sorry for the Guide menu thing, I added it preemptively in the tutorial text, but it's not part of the game yet haha.
Thanks for playing! Please let me know if you really did all of the floors already, I kinda expected it to take more time for people to figure out:)
Lol sorry I guess I meant floors, but to be fair I don't see a label telling me that what im in is a floor or a room. Dumb players like me forget things from the tutorial so something spelling out where I am would be appreciated. Also maybe consider adding hotkeys?
I think the "space is limited" thing is whats confusing me. What is the limit and where is that number located?
Also gotta add I'm impressed with just how much stuff there is to do. The study aspect in particular i think is very cool. Clearly a lot of passion here.
EDIT: Is there currently a way to see what class your heros promote to? Also, I assume the " p " number on the hero's is their promotion level, but I think that could be made more clear. Is there a reason the number keeps going up though? I hired a lvl 13 with a 17p but when it hit 17 the p number just went up.
Sorry, I know it's not very clear right now, I will improve the tutorial at some point to make it much more transparent, just feels like a waste investing too much time into it right now if I end up changing some mechanics and make the tutorial obsolete.
So basically you have a certain number of rooms of the dungeon unlocked, rooms of one floor are underground sprites that extend horizontally to the right, after you have 10 rooms, next floor is unlocked and the process is repeated again.
When heroes choose what quest to do, the first check which quest is being done by less heroes that maximum you've set. Then they check if there is "available" room on the floor, and if yes, they lock this room for their quest and make it "unavailable" for everyone else until either quest is completed or they die.
So essentially if you have 10 rooms unlocked on floor1 and 5 rooms of floor2, you can have 10 heroes at maximum doing floor1 quests (gathering mana crystal, leather, wood, stone) and 5 heroes doing floor2 quests (iron ore, clay) at the same time.
The hotkeys for buildings I also considered, that could be a good idea. And indeed, potentially adding text label to number the rooms might be good.
Alright, if im understanding you here, "space" = number of rooms unlocked. And this space is not shared between floors? But i can have 6 people on Floor 2 even though I only have 4 rooms unlocked. And I have all 10 rooms unlocked of floor 1 but can never get more than 6-7 people in there at once.
You can have momentraily more people because one can head inside the dungeon, while another is heading back from the dungeon, both of these two heroes are still having the same quest, but only one of them is "blocking" the room (the one that is heading in).
The "never more than 6-7" is a bit bizzarre, are you sure that you have enough heroes of that level range? Because floor one quests are very close to the entrance they are usually done with them very fast and are spending most of their time in the tavern and waiting for equipment to craft, so essentially they never enter the dungeon all at the same time.
Otherwise it's a bug, you can check if there is a queue of low level dudes waiting at the entrance or it's a constant rotation.
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Completed the first 4 floors. I liked pretty much everything about the game. My only problem is the assignment page for the dungeon is very confusing. It'll say 1/1 but then allows me to add 5 more people and its 1/6, sometimes 2/6. What does that mean? Am I putting too many people on one assignment or am I increasing the max amount of people able to take that assigment? Is the assignment limit for the floors 1? I can't tell if my production is increasing from the extra people assigned or not. With the constantly fluctuating numbers of adventurers, it would be nice to have a resource production tracker somewhere. Also, I have no idea where the "Guide" button is, Otherwise, very fun and looking forward to updates.
Hey, thank you for the feedback!
Just one question, are you referring to floors or rooms? Because there are currently 40 dungeon rooms inmplemented, so I'm wondering if you already did all of them and if yes, how much time did it take you to achieve it?
The assignment numbers show heroes currently doing the quest / max heroes that can do the quest.
So basically you set the limit of how much throughput you want. But since space is limited, you need to balance assignment numbers between quests. I think I will add upgrades later to increase room capacity.
The production tracker is a good idea, it is currently on my to do list, just need to think how to nicely implement it. The easies way is to just run a time average per minute and show it in the stockpile on the left, maybe I will make it part of the next update.
Sorry for the Guide menu thing, I added it preemptively in the tutorial text, but it's not part of the game yet haha.
Thanks for playing! Please let me know if you really did all of the floors already, I kinda expected it to take more time for people to figure out:)
Lol sorry I guess I meant floors, but to be fair I don't see a label telling me that what im in is a floor or a room. Dumb players like me forget things from the tutorial so something spelling out where I am would be appreciated. Also maybe consider adding hotkeys?
I think the "space is limited" thing is whats confusing me. What is the limit and where is that number located?
Also gotta add I'm impressed with just how much stuff there is to do. The study aspect in particular i think is very cool. Clearly a lot of passion here.
EDIT: Is there currently a way to see what class your heros promote to? Also, I assume the " p " number on the hero's is their promotion level, but I think that could be made more clear. Is there a reason the number keeps going up though? I hired a lvl 13 with a 17p but when it hit 17 the p number just went up.
Sorry, I know it's not very clear right now, I will improve the tutorial at some point to make it much more transparent, just feels like a waste investing too much time into it right now if I end up changing some mechanics and make the tutorial obsolete.
So basically you have a certain number of rooms of the dungeon unlocked, rooms of one floor are underground sprites that extend horizontally to the right, after you have 10 rooms, next floor is unlocked and the process is repeated again.
When heroes choose what quest to do, the first check which quest is being done by less heroes that maximum you've set. Then they check if there is "available" room on the floor, and if yes, they lock this room for their quest and make it "unavailable" for everyone else until either quest is completed or they die.
So essentially if you have 10 rooms unlocked on floor1 and 5 rooms of floor2, you can have 10 heroes at maximum doing floor1 quests (gathering mana crystal, leather, wood, stone) and 5 heroes doing floor2 quests (iron ore, clay) at the same time.
The hotkeys for buildings I also considered, that could be a good idea. And indeed, potentially adding text label to number the rooms might be good.
Alright, if im understanding you here, "space" = number of rooms unlocked. And this space is not shared between floors? But i can have 6 people on Floor 2 even though I only have 4 rooms unlocked. And I have all 10 rooms unlocked of floor 1 but can never get more than 6-7 people in there at once.
You can have momentraily more people because one can head inside the dungeon, while another is heading back from the dungeon, both of these two heroes are still having the same quest, but only one of them is "blocking" the room (the one that is heading in).
The "never more than 6-7" is a bit bizzarre, are you sure that you have enough heroes of that level range? Because floor one quests are very close to the entrance they are usually done with them very fast and are spending most of their time in the tavern and waiting for equipment to craft, so essentially they never enter the dungeon all at the same time.
Otherwise it's a bug, you can check if there is a queue of low level dudes waiting at the entrance or it's a constant rotation.